Mega-projects with Matthew Ragan

Mega-projects This week I got to talk to one of the best in the business for TouchDesigner work and interactive installations, the talented and humble Matthew Ragan. You’d be hard pressed to find someone as talented as him, with as much experience as him, who is such a nice individual to chat with and be around. It’s rare and he’s a gem to the community, before even starting to think about all the things he’s contributed back to the TouchDesigner community! Matthew works at Obscura Digital in San Francisco, a familiar name if you’re interested in interactive and immersive media, […]

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Running Your Own Studio with Noah Norman

The Fabled Studio This week I chatted with one of my favourite colleagues, Noah Norman. He runs Hard Work Party, a studio that makes artwork and experiences with complex inner lives. We always have had good times digging into the ups and downs of the projects, the life of studio owners, traveling to China together, and generally wearing many hats. I decided he would be the best person to talk to about running a studio / business, since he’s been in the game for a while and he’s doing well in terms of the cool projects he gets to work […]

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Ask me anything – AMA

What’s going on here? We’re starting a pseudo-AMA series. The goal is to achieve two things: share the wisdom of people near the top of the game, and share a little bit of fun. I can’t think of all the fun times I’ve had just chatting up a storm with colleagues and friends over little things that happened on a project or how we’ve got some new idea to totally revolutionize our work. These chats, as fun as they are, also hold a ton of informal wisdom that has been distilled and iterated on with the shared knowledge of a […]

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The importance of buy-in

To be (code) or not to be (code)? When you’re working on installations and interactive designs there’s one hurdle that is ever present in almost every job: the point at which your team decides to switch over from designs, comps, renders, or sketches, over to real interactive code. To preface the problem, I’ll briefly talk at a high level about the life-cycle of an interactive project. Keep in mind that in such a budding field, the model described below might not fit everyone, but the outcomes and strategies I lay out later are generally the same. This post will also […]

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Developing Large-scale TouchDesigner Projects

Developing like a TouchDesigner professional, not a pro This post is going to talk about a few things that seem unimportant or like side worries, but the more and more you work on TouchDesigner projects and the larger the team/project you’re working with/on, you start to weigh things differently.  “Do you remember that one project where the X and Y were all criss-crossing and we couldn’t add feature Z without completely breaking the project?! God that was a disaster, I didn’t know where anything was.” <- Literally said by me maybe a month or two ago! Organization, naming conventions, and […]

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