WTF is Convex Decomposition?

What a term! Convex Decomposition! It’s meaty! It’s weighty! Why do we even need this word? Well, it’s a term you’re going to need to know to get into more advanced TouchDesigner physics workflows in your project. So let’s skip the chatter and dive in! The meaning (…of life?) Convex decomposition is the process of turning a single concave hull into multiple convex hulls. Quick definition check for convex vs concave hull: For concave, think bowls or funnels. For convex, think flatter surfaces and bumps. The problem here is that bullet dynamics, the library implemented into TouchDesigner, and concave hulls […]

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You need a 1 minute video reel

This probably sounds obvious to many people, “Of course you should have a video reel!” But the reality is the video reels I’ve seen in my time suffer from a mixed bag of problems such as: Not existing Being too long Music is too depressing or downbeat Not high quality footage Feeling repetitive Being out-of-date Showing things but not visually explaining them And that’s just the stuff I thought of off the top of my head. So in this post I’m going quickly tell you why you need a 1 minute video reel and a few key things you should […]

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The Importance of Discipline

Hot topics on hot topics! Discipline. One of the most important attributes to being successful in competitive industries yet I never hear anyone come up to me and tell me it’s one of their best skills. Nobody ever talks about boring old discipline. It’s arguably one of my top skills next to being patient. And that’s what I want to talk about a bit today. All the different ways that your life and career would become much better if you tried to have more discipline about your practices. Crouching Tiger, Hidden Learnings First of all, Crouching Tiger, Hidden Dragon is […]

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GLSL Data Tricks

You might hear me harping on lately something along the lines of “You’re all too obsessed with GLSL!!” as I shake my fist at the sky. Even with that said, I know the value of GLSL and it’s high demand in our industry, so I thought I’d share two techniques that are useful in modern GLSL workflows. TexelFetch In the modern GLSL pipeline, sending large data sets inside of a texture is pretty common. Everything from point clouds, particle systems, physics simulation data, and even just regular old data passed between applications can live inside of a texture. This makes […]

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Useful Web Render TOP Workflows in TouchDesigner

The Web Render TOP was a hugely demanded feature when it first came out. Before its release, getting web pages rendering inside of TouchDesigner was needlessly difficult and involved other applications running in the background sending textures over Spout or other similar protocols. A strange thing that happened though was how little I was seeing the Web Render TOP get used in large TouchDesigner projects. In this post, I wanted to highlight a few interesting ways you can use the Web Render TOP in TouchDesigner to take your projects to the next level. Use without internet One misconception is that […]

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